Samstag, 18. September 2010

How to create Conditional Texts

Conditional Texts enable you to add a Text depending on the current Variables/Attributes of the Slave.

The Conditional Texts are always displayed at the End of the Text.
For example:
"Hinata is cooking
She has fun during cooking. (Fun > 10)
She cooks good. (Cooking > 30)"


To get this you can either add conditional texts in the textblock or via event.
Select the Tab "Conditional Texts".
Here you see:
  • The List which contains all Conditional Texts. (Click on a Conditional Text to edit it)
  • Requirements similar to Before Textblock/Event (Please note that you have to fill out the Name for the Conditional Text)
  • The Text which should be displayed.


If everything worked correctly you should see in the game that another text is added at the end, depending if the requirements are met or not.


Tip:
You can also use this for the Event if you want a certain text to be shown in all textblocks of the event.



Sonntag, 12. September 2010

ASlave 0.97

0.97 is here, enjoy!

Download
The Download can be found at: http://www.multiupload.com/VPEST9P1BB
If MultiUpload isn't working for you, you can also use this links instead:

http://depositfiles.com/de/files/9hh4mo352
http://rapidshare.com/files/418642967/ASlave_0.97.zip
http://www.megaupload.com/?d=KQEKVETS
http://hotfile.com/dl/68837501/a577d..._0.97.zip.html
http://www.zshare.net/download/80331466b930658e/
http://uploading.com/files/e614832d/ASlave%2B0.97.zip/

---Changelog---
v.097
Added:
  • Worldmaps
    Worldmaps have been added.
    For a detailed explanation please Visit http://aslave.wikia.com/wiki/MapEvent
  • Loading Screen in the Gamestart
    Thanks to Flowersteel for the Graphic!

Upgraded:
  • Attributes in a Subwindow
    Attributes are now shown in a Subwindow.
  • Attribute Categories are shown in the Grid
    The Buttons for the Attribute Categories are gone, you now see the Category directly in the Grid
  • Jump Back to the EventCategory from where you fired.
    Now you don't need to click the Category again, after executing an event in the Game.
  • Continue changed to „Pass Time“.
    Also added a Warning Message „There ist still time left, are you sure you want to continue?“.
  • After and Before Textblock, can have Decimal Values.
    This is also true for Attributes/Variables in general
  • Add @SlaveFirstName / @SlaveName / @SlaveFullName / Age for Textblocks.
  • Attributes are replaced in the Text. For example @Lust etc.
  • Category of Events is shown in the Dropdown, Events are now easier to sort through.
    Problem: Now you also see in the Events what Category a Event has, is this a problem?
  • Attributes are sorted
    Attributes are sorted by name now in all requirements.
    Showing the Category is a bit more complicated, therefore I left it out, if it is really nesessary please tell me!
  • Category of an attribute can now be changed.
    You can now change the attribute category while editing the attribute.

Bugfix:
  • Error when using a 0.90 creator.cr File
  • When Time was set > 23:59, the Game crashed
    You can now also use times like 25:12 etc.
    However please note:
    For ex. 2:00 in the Morning is not > than 13:00 Afternoon. (It's smaller, because Midnight is over)
  • If no Tooltip in Attributes is added, the Game crashes on MouseHover.
  • Attributes sometimes get 0 Values
    Only in the Nightly Build
  • Min/Max could be „overstepped“
    This happened with / and *.
  • When you copy an event, and change the "before/after" tab for the new event, it changes for all the copies of that event including the original. But only the things in the "before/after" tab.
  • If you have many Images in a category, the creator slows down.
    This happend both while in a Imagecategory or Event with many textboxes.
    It should be alot faster now.
  • Attribute Requirements didn't work.
    It's working now, just to be clear:
    If you don't check the visibility checkbox, the attribute will never show, no matter the requirements!
  • When an Event was fired there was no color in the Attributesgrid.

Samstag, 11. September 2010

FAQ: MapEvents

In This Tutorial you'll learn how to use MapEvents.
MapEvents, are Events that call a Map/Image, from which the player can select which Events are going to be fired.
For example you can add a "Random Event" which we call "Head into the Woods", or you can add fixed Events like the Farm Event.
These events shown on the map also have requirements, if you didn't search for the casino first, it will not turn up.

To Create a new map click on the Map Tab in the Creator and on the + Sign.
A new window will open.
First select an image you want to use as the map.
After the image is selected you will see it as a background, you should resize the window, so non of the brown background remains.
Beware: the same size you make the map now, it will turn up in the game.
After you positioned the map, you cann add the events.
Click on Add MapEvent, and you will get a button you can move freely on the image.
If you click on the Button you can edit various attributes, including which event should be fired.

After you are finished click on save, the map should now be visible.


To get the Map to appear in the game you have todo the following:
Click on new event/edit event, and select "Map Events" for Usage.
The Maps Tab should be visible now, simply click on the map you want to use.

That's it, you have successfully created a map. :)

Sonntag, 5. September 2010

ASlave 0.95

The Download for 0.95 with Hinata:

The Download can be found at: http://www.multiupload.com/3ZXFDAMNTN
If MultiUpload isn't working for you, you can also use this links instead:

http://www.megaupload.com/?d=SMCGDBZX
http://depositfiles.com/de/files/dnzb8er97
http://hotfile.com/dl/67191470/ee50d..._0.95.rar.html
http://www.zshare.net/download/800890715e499fec/
http://uploading.com/files/bd74b78m/ASlave%2B0.9.rar/
http://uploading.com/files/c1698645/ASlave%2B0.95.rar/

---Changelog---
v0.95
Added:

  • Requirements for Attributes.
    Attributes can now also have Requirements, simmilar to Events and Textblocks.
    The will only show if the requirements are met.
    But beware: In the Background, even if the player doesn't see them, you can set them!

  • Random Events:
    You can now call a Event.
    This Event has a fixed change of calling subevents.
    For more details visit:
    http://aslavemaker.blogspot.com/2010...-yourself.html

  • Followup Events:
    Events can now have random follow up events.
    For more details visit:
    http://aslavemaker.blogspot.com/2010...into-city.html

  • Attributes have Categories
    Attributes can now be placed in Categories which are also shown in the Game!
  • The Game can now be maximized/resized.
    If you want you can set the Size yourself without destroying the Pictures.
    The Game Window also starts a bit smaller.
  • Unequal Sign is added to all BeforeTextblocks.
  • Added Infotext for both Events and Choices.
  • Added Options Easy/Advanced to Creator and hide too complicated stuff.
    Now you can change between Easy/Advanced from the new Menu in the Creator.
    With easy you now get the basics.
    This is now also saved in the creator.cr File!
    But it's still possible to edit stuff in advanced → change back to easy etc.
  • Added Menu Bar for the Creator
  • Add „ days left“ to requirements.
  • Add Time to requirements
    Please Note that you have to use 24h format.
    For ex.: Current Time >= 16:48
Upgraded:
  • The Events in the DropDowns in both Textblock/Event are now sorted by Name
  • Events are now always refreshed after one is fired.
    Now after each Event is fired, it's possible that afterwards you get New Events/others dissapear.
    Before 0.95 you had to wait until the next Day/Night
  • Changed Creator Name from Aslave Creator to A Creator
    If only 1 Category is avaiable in the Events, it is not shown in the Game.
Bugfixes:
  • If no Eventcategory was made, you got an error while trying to add a new Even.
    Now the Category „General“ is automatically added.
  • When older Slaves are loaded with no Categories the Game crashed.
  • If you change the name of an attribute and already had set this attribute as a BeforeTextbox condition for an event, the name stays the same.
  • On Day Start/End @PlayerName didnt work.
  • Creating Global Events on Evening didn't work.
  • Bug in the Creator.cr File
    If you create a New slave and the creator.cr File doesn't exist you got an „File in use error“.
  • If you copy a textblock, you could not change anything till the list was refreshed.
  • If you copy a textblock, paste it elsewhere and then change something about the new block, the old origin block also changes stats.
  • If Attribute/Sign was not selected in Reuirements the Creator crashed.
  • If you edit an Public Event, the Tree Closes. This is now fixed.
  • Treesystem: Items diapeared if you merged 2 global events in a specific order.

FAQ: FollowUp / Head into the City

With 0.95 "FollowUps" are introduced.
Followups are Event's that can happen afterwards.

In this example we make a Event for "Heading into the City".
We make 2 FollowUps: One for 10% loosing money and 30% finding some money.


Now we add the 3 Events.
The first is the "Head into the City" Event.
Afterwards you create 2 more, one for getting money, and one for loosing money.

After you are finished creating the 3 Events, simply edit the CityEvent:

Now you have a 30% chance to find money and a 10% to loose money.
So with a chance of 60% nothing happens at all.

That's it, you should have created a "FollowUp"!

Note:
Because Followups are Events, you can call a FollowUp to a FollowUp, or an RandomEvent as a Followup!

FAQ: Random Events / How to make yourself a Casino

With 0.95 Random Events are introduced.
This is a short FAQ on how to create your own Random Events.

Here we are creating a Casino!


We need the Casino Event.
Which contains 2 Textblocks.
In this case we look if the player has enough money.
If that's the case, in the Money >= 100 Textblock, set the "Lets Play" Event as a Choice.

Besides this "Let's Play Event" you need 2 more.
One for loosing, and one for wining.

After you created the Events you should have 4 Events:
Casino, let's play, winning, loosing.

Open up the Let's Play event and set "Call random Events".
The Tab Random Events should appear.
And there we set Winning to 30% and Loosing to 70%. (Because we are mean).

That's it.
Nothing more required, you have a casino ;)

Note:
You can also make RandomEvents for RandomEvents, or Followups/Choices for RandomEvents!

Mittwoch, 1. September 2010

ASlave 0.90

Release 0.90 is here:

The Download can be found at: http://www.multiupload.com/TJ5WUQVL7L
If MultiUpload isn't working for you, you can also use this links instead:

http://www.megaupload.com/?d=7MHLIN5P
http://depositfiles.com/de/files/o5fftkk24
http://hotfile.com/dl/66211239/83c36...e_0.9.rar.html
http://www.zshare.net/download/799446754758faaa/
http://uploading.com/files/75c632f6/ASlave%2B0.9.rar/
http://rs763tl2.rapidshare.com/files...ASlave_0.9.rar

You need the .net Framework for it to run:
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=333325fd-ae52-4e35-b531-508d977d32a6


However, to play, you also need Slaves.
Hinata (my testslave so you can see what happens in the creator, feel free to edit her)
http://www.multiupload.com/L9ZWNIGNN6
Or if Multiupload does not work for you:
http://www.megaupload.com/?d=T0VXAHXI
http://depositfiles.com/de/files/j1dk9olrq
http://hotfile.com/dl/66212895/bbd56c9/Hinata.as.html
http://www.zshare.net/download/79944886d79d6a15/
http://uploading.com/files/6ad98b3d/Hinata.as/
http://rapidshare.com/files/416407836/Hinata.as

Slut McSlut from knight666
http://www.mediafire.com/?9l88u3f36u0dr6s
Working events: Training, Blowjob and Anal. Bonus points if you can get her to orgasm.


---Changelog---
v0.90
  • Added: You can now use the * and / Sign for Attributes.
  • Added: Requirements for Choices are now activated
    When a Event has no Textblocks that are relevant, it is not shown in the Choiceselection for the Player.
  • Added: In the Creator, now the Path for Loading Slaves and Images is stored in a sperate creator.cr File.
    With this even after closing the creator, if you work again the program remembers you last used paths.
    This makes file selecting easier.
    Note: In this File only the 2 Paths for Image/Slaves are stored, nothing else!! If you don't want other to see this info you don't have to include the file in any of your releases
  • Added: Copy/Paste was added for both Textboxes and Images
  • Added: Events can now have Requirements.
    For example a Event now only shows up when Love 10.
    Hint: Because Choices are also no more than Events, this is true for choices as well.
    I demonstrate this in Hinata with the Shop Event.
    After you Slap Hinata 1x and go to the Shop again you get "Slap her again".
  • Added: I added Categories for Events.
    This means you can Group Events together, which is shown in the Game.
    I think it looks much better now.
    Also added Styles for Eventcategories.
    But beware! This has nothing todo how you group together Events in your tree!
  • Upgrade: Attributes are better shown in the Creator.
  • Upgrade: Events are redone. You can now view them in a Tree.
  • Upgrade: Textblocks are now sorted by their priority. This makes it easier to see which event has priority.
  • Upgrade: The full path of an image is shown in the Image window.
    The Full Path was already shown, but the Textbox was not very wide. If the path is still longer, you can select the text and scroll to the left.
  • Upgrade: After your Day/Nighttime is up. You don't automatically jump through time anymore but get the message that you don't have enough time of the event left.
  • Upgrade: Attributes can be changed with other Attributes for ex. Money += SkillOnsen * 2
  • Bugfix: If OR was selected in a Textblock. You got AND again after another edit.
  • Bugfix: When you go from one event to the next (in the game), the scrollbar doesn't go to the top. It stays at the same place, which ruins the story!
  • Bugfix: If the "=" Sign was used in Textblocks After Event, the Value was always set to Max.
  • Bugfix: When you open a sub window, for instance when you add an event, the Creator no longer shows up in the alt+tab window (Vista/Win7).
  • Bugfix: When you deleted an Image and it was used in a Textblock it was not correctly deleted.
  • Bugfix: After Reloading a Slave/Loading another Slave, the "Night Start" Section was not cleared.
  • Bugfix: @PlayerName did not work in the Game. (Now it is replaced with the actual name of the player)
  • Bugfix: If no Attribute Tooltip is entered, the game crashes on MouseHover.
  • Bugfix: Game was very slow.
    For example when Events are reloaded during Timechange the Buttons loaded very slowly. This was also true for Windows resize.
    This was due to the "TabControl" in which Events where viewed, this is fixed because Events are displayed differently.

Screen of the Game:

Screen of the Creator in Events: